360 VideoSphere Camera attached to the Tiller of the Enterprize, Melbourne Regatta Day 2016

Staff Blog: Mucking about with 360 VideoSphere VR Part 3

Interested in 360 VideoSphere (360 Virtual Reality)? This series shares what I learnt producing a short film aboard an old Sailing Ship for the Melbourne Fringe Festival[1].

In the last update, my team of volunteers were looking forward to shooting our first 360 VR short film. Then we hit a hurdle. Our cinematographer was unable to do any test shots or editing, due to incompatibility with his computer and the festival’s practice camera.

AWFUL AUDIO, OR AUDACIOUS?

The hurdle was followed by a face-first tumble into the mud when our sound engineer had an overseas job at the same time as the shoot. We could not reschedule; Melbourne Regatta Day aligned with our shooting window, and was too good to miss.

Plan B. We contacted other specialists, and they were keen to try 360 VideoSphere production, but there was not enough time to line up people and equipment. So we fell back to Plan C; use the Samsung Gear 360 camera’s inbuilt microphone. This would not be great if you’re recording a concert, or producing a narrative that requires directional sound to direct audience attention. Still, for our purposes we were pretty pleased with the quality.

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NEW TECHNOLOGY? IF WISDOM FAILS TRY TENACITY

Conventional wisdom with emerging technology is test it early and iron out the inevitable problems. It’s wisdom for a reason.

Unfortunately, the festival’s production units were unavailable in advance. So, we could give up, or improvise and manage the risk. We decided to go for it, and as expected, encountered problems right away.

It is not possible to get behind a 360 camera and look through a viewfinder, but with the Samsung Gear you can use your phone as a remote viewer. A nifty feature, unless as in this case, Samsung block access to the app because you’re in a country where the Camera has yet to be officially released. The festival hadn’t identified this issue because like us, this was their inaugural spin on the 360 dancefloor.

Short of trying solutions like IP masking to make it look like we were in South Korea (where the camera was bought) we would have to shoot blind – so that’s what we did. For example, we climbed the mast and out onto a yardarm to attach the camera. Then, we recovered it after 10 minutes to physically connect it to my laptop and review the footage.

Sometimes even workarounds need a workaround. The case around the camera’s USB port was too small for our cable, and modifying the borrowed camera was out of the question. Our resident inventor, Andrew, borrowed the skipper’s knife and whittled away his own USB cable’s superfluous housing. I admit, I was sceptical but it fit neatly into the Camera’s port.

IN THE NEXT UPDATE

So after a long day shooting we had plenty of good footage.

However, 360 VideoSphere (360 VR) film is captured on multiple cameras. So, this composite footage must be “stitched” together before it can be edited. The results create some unique trials in the editing suit!

USEFUL LINKS

 

For an immersive experience and ease of use try using a Google Cardboard headset and selecting this icon in YouTube: google_cardboard_logo

 

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Intern Blog: How Augmented Reality can bring Hogwarts to Life

Written by: Navya

The cold yet damp air wrapped around him like a heavy coat of chain mail as he transcended down the ageing hallways. The paintings, lining the walls, alive, uttering unintelligible words. Yet amongst the sea of voices, two words became prominent, echoing throughout the empty castle: “Harry…Harry Potter”. The stone-cold walls – unscathed by the warmth radiating from the flaming torches, created an illusion of twilight despite the heat and brilliance of the Summer time.

Eagerly waiting on your 11th birthday for Hagrid to arrive with your Hogwarts acceptance letter was, I dare say, every child’s dream. At least it was mine for sure. Hogwarts School of Witchcraft and Wizardry – from the talking paintings to the Transfiguration classes, life was full of promise. This is an ideal that never failed to amaze us Potterheads. Yet, as we grew older, we accepted the fact that it was impossible.

Hogwarts was merely a phantom of our imaginations that we were forced to leave behind. However now, through the use of Augmented Reality (AR), the magic we believed was lost can be retrieved – and it’s much easier than you think.

How can augmented reality be used in modern schooling?

From multi-touch to gaming technologies which are utilised in modern schooling, we are, undoubtedly harnessing the ‘Classroom of the Future’ for generations to come. An aspect which is vital in social and intellectual ferment within a school environment is the interaction and collaboration between peers and educators alike. Ultimately, collaborative AR allows for teamwork when comprehending the superimposed virtual data. This helps to promote a greater transfer of knowledge amongst students of all ages. For instance, undertaking difficult procedures or to tackle any problems is addressed through AR demonstrations in lecture or seminar halls. Alternatively,  classrooms can establish an effective means of passing of knowledge amongst people.

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Amazing, right?

Better yet, it caters to specific learning types of students. Students can physically see or hear the digital material, formulating a better understanding of the data. Moreover, it affords students the opportunity to instinctively manipulate and alter the ‘virtual information’. This ensures a stronger understanding of their subject content (as augmented technology can be repeated).

The very basis of AR is to integrate the concepts of a physical environment (such as a classroom) with various virtual setups to establish tangible interfaces. A medium to transfer information to students in an interactive manner. Talking paintings no longer seem like a distant cry, do they?


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Okay, okay – so this may not be Hogwarts as we exactly remember it. However we must consider the limitless possibilities AR developed by Appearition has to offer. The world is forever changing, and it is time we stop falling behind the times. Hey, you never know – you just might find a little bit of magic along the way.

 

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A Culture of Trust Series: Japan

A few weeks ago, we were offered a spot in the Victorian Government’s 2016 Technology Trade Mission to Japan. For us, this presented an opportunity to make the most of a guided tour of a market that we have long admired. We have also always aspired to engage with this culture of trust.

To my luck, our diverse team holds a wealth of experience from past expeditions into the land of the rising sun. Having aggregated as much water-cooler knowledge as I could possibly manage – I embarked on my first visit to Tokyo. 

Lesson #1 – Trust and collaboration

The Japanese are inherently collaborative and trust-worthy – the locals are friendly and will offer whatever assistance they can. My first exposure to this was during an attempt to navigate the myriad of tunneled trains that make up the Tokyo underground. Multiple kind faces offered this confused tourist assistance in this endeavor – despite the lack of any linguistic alignment. I don’t speak Japanese, and a couple of my new friends didn’t speak English. But the encouragement of smiles coupled with the support of Google Maps multilingual support – made the local commute a cinch.

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This courtesy extends to professional life as well. The Japanese are approachable and happy to give time to visitors, sharing insights and discussing ideas. This was further evident from the number of meetings that were arranged as the Victorian Government did an exceptional job of arranging visits with a diverse slice of the local economy – ranging from potential partners to active prospects.

It’s no secret that the Japanese market is massive – with a population of 125 million – compared to Australia. However, the average consumer spend is up to 9 times more than the parallel statistic in China. This propels the economy to be at par with their closest neighbors to the west.

Lesson #2 – Little steps toward a larger goal

Kaizen – or a beautiful mindset balanced in patience and consistency towards continual improvement – is a practice evident in everything done in Japan. From the staff in hospitality, to the largest of corporations and in day-to-day life as well. It is an approach engrained in the local mindset – and is a key adjustment for any inbound business.

However, the approachability and open discussion of ideas – very often assumed otherwise – is no indication of a client win. Relationships must be built over time, respect must be earned and when trust is established, negotiations can begin.

The visit coincided with the NEC iExpo 2016, an annual event where regional team leaders and clients of the Japanese technology are invited to explore and experience the latest in their research. The expo was not open to the public – and we were thankful for the invite. It would undermine the experience to summarize it in a blog post. However, the overarching message that hit me was NEC’s impressive pursuit of social value creation and the use of technology towards this goal.

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Lesson #3 – Pursue social value creation

The cornerstone of NEC’s business is “Orchestrating a brighter world”. This indicates that even large organizations can consciously “strive to orchestrate projects with people around the world to “co-create” a society that is filled with hope and offers a brighter future for everyone.” NEC invests heavily in research and solutions for smart cities, artificial intelligence, etc, are well above par. With integrated end-to-end solutions, NEC offers a clear, holistic view on how digital transformation can support the population growth.

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In the realm of digital transformation, there is much to be learnt from Japanese business culture. The steady approach to understanding every facet of an organizations operations is critical. This allows more analysis on how technology such as Augmented Reality can serve as a medium to add value to a client. Similarly, change management forms a critical part of any transformation, as careful planning and contingency plans are unavoidably critical.

These three lessons are merely the tip of the iceberg from this visit, but are by far the most prudent. At Appearition we make it a point to share what we learn about business culture and values internally. We apply similar practices towards building a stronger value offering for our clients.

To outsiders, we may be just another statistic in the wave of technology start-ups. However, our philosophy is simple and we will not waver from it – respect stakeholders of your ecosystem and create real value for them – and success will come.

Thank you for taking the time to read today, and we look forward to sharing more in the near future.

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Staff Blog: Mucking about with 360 VideoSphere VR Part 2

All Goes Well, Until It Doesn’t

Interested in 360 VR (VideoSphere)? This series shares what I learnt producing one aboard an old Sailing Ship for the Melbourne Fringe Festival[1].

I was lucky enough to come across the opportunity at a VR (Virtual Reality) meetup to produce a VideoSphere short film, with the camera and expert guidance supplied[2]. I have produced traditional video, and was already intrigued after seeing two staff from ABC TV talk about their experience at an earlier Mixed Reality meetup[3].

When Amy Nelson and Astrid Scott explained how they produced the ABC’s first 360 production, I was struck by how accessible they made it[4]. They faced the challenge of placing their camera on a pole over an angry bull in the middle of a rodeo in outback Queensland. For other shots they had the camera operator hiding behind a barrel. Not because of the bull, but because hiding the crew behind the camera is not an option, when there is no “behind” the camera.

They were candid about accepting mistakes. They knew that many of the rules learned over the last century do not apply to this medium so new practices must be developed through experimentation.

So given this chance, my first thought was ‘brilliant!’ which is my reaction to anything related to Virtual and Augmented Reality. But I had no team, no 360 experience, and no time. So, it had everything going for it but common sense.

1830’s Cultural Heritage Meets 360 Video

The festival required a proposal. Cultural Heritage (i.e. history) kinda rocks and everybody loves old fashioned sailing ships, whatever their opinion of Johnny Depp’s (over)acting in Pirates of the Caribbean. However, not everybody can spend time aboard one, let alone to climb out onto a yard-arm high above the deck. I have been a volunteer aboard the Enterprize, an educational tourism ship, for the last few years, and this was a way to share the experience.

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The first step was to create a storyboard (a sequence of shots, like panels in a comic book) and get the festival and the ship’s management on board.

The next step was to put together a team. For the cinematography I called on Andrew Gotts, an old friend who has worked in video production. He enjoys experimental technology, and has a good head for heights. He suggested an editor, Nadia Nusatea, so that made three. We still required an audio specialist so I approached Darius Kedros who runs a VR Audio special interest group[5].

There were a few short weeks to learn the technology, shoot and edit. But we now had a plan, a team, and something to film.

Cameras and Audio Equal Trouble and Strife

Then, bad news. The practice camera provided was incompatible with Andrew’s hardware, and we could not borrow the production camera until less than a day before the shoot. Our choices were to quit, or go in blind.

Worse news. Darius would be overseas for an extended period. Understandably he did not want to risk his very expensive audio capture equipment with somebody else; particularly when it would be suspended over salt water.

Next week

In next week’s edition: All At Sea But Problem Solving: We improvise to solve our production problems and capture our footage, but even editing 360 creates its own obstacles

Useful Links

Many of these are Melbourne (Australia) based, but you can find similar resources wherever you are.

  1. Part 1 of this Series: http://appearition.com/mucking-about-with-360-videosphere-vr/ 
  2. Nathan Beattie’s VR Developers’ Meetup: https://www.meetup.com/Melbourne-VR/
  3. Leah Bunny and Emily Harridge’s Real World VR Meetuphttps://www.meetup.com/Melbourne-VR-Virtual-Reality-Meetup/
  4. ABC TV’s first 360 VideoSphere production: http://mobile.abc.net.au/news/2015-12-03/vr:-the-life-of-a-bronc-rider/6966832
  5. Darius Kedros and Sally Kellaway’s VR Audio Group: http://www.meetup.com/Melbourne-AR-VR-Audio-Meetup/

 

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Intern series: How to land an internship in a tech company

Vivienne Zhu is a Commerce & Law student at Monash University currently interning with Appearition’s head office in Melbourne.

How’d I get land my first internship? By telling Tushar about my lonely yet, solution oriented solo hike on the snow covered Bukhansan Mountain in Korea. This is only half true. My passion for marketing, previous work in a NFP and willingness to step out of my comfort zone shone through against many other candidates.

Landing an internship in a tech company without tech knowledge?

As someone who has never learnt about IT, augmented reality or coding, it’s quite different and interesting to work in this environment. Often others in the office use a lot of technical terms that I don’t necessarily understand, but I’m always free to ask (or Google in my spare time). However, the technical jargon that comes along in a tech space naturally becomes more comprehensible.

As a marketing intern, my first few weeks consisted primarily of competitive analysis and events research. However, I was soon trusted to start my own social media campaigns on Twitter, Facebook, and LinkedIn. I constantly put my hand up to take on opportunities within my capabilities – e.g. filming and editing a video for a client. This allowed my peers to see that I was capable of more than what they initially thought.

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In my first three months, I’ve had opportunities to work on new projects and learn more practical marketing skills (social media analysis, Google Adwords and driving B2B Marketing). Whilst I am not majoring or studying marketing, I am continuously developing my skills in this digital age of marketing. Creating content and following trends is very important. Whilst I’ve learnt so much about marketing, I’ve also learnt about the intricacies of augmented reality.

What is augmented reality?

Before this internship. I had no idea what augmented reality was. Prior to my interview, I was furiously researching about the industry. AR is still quite new and my only touch point was my Snapchat obsession (sorry to disappoint but I never got into the Pokemon Go fad). I’ve experimented with Appearition’s apps, and now understand the solutions they provide for businesses. AR goes far beyond consumer capabilities, but is likely to have a great impact in the workplace in the future.rgea

I look forward to the coming weeks and potential projects I’ll be involved in, and I know this is just the beginning for my personal augmented reality journey.

By the way, I wasn’t completely alone on the mountains. I strategically followed three senior Korean hikers who took me on the hike of a lifetime. At the end of the day, it’s all about strategy, passion and drive.

If you’d like to follow my work – like our Twitter, Facebook, and LinkedIn pages!

 

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Staff Blog: Mucking about with 360 VideoSphere VR Part 1

I looked about Antarctica in all directions. From the snowy landscape rising towards the centre of the continent to the waves breaking against the beach; a beach made of large pebbles, clearly visible at my feet.

VideoSphere (360 video) is real world footage that enables you to look in all directions including up and down even on a regular computer. Use a VR (Virtual Reality) headset and it will fill your field of view and move with your head. This means you are no longer limited to a window predefined by somebody else. I’m a history geek so I used it for Cultural Heritage. However, if it is broadcast live, at your sister’s wedding or a music concert, you can be 1,000 miles away, but see exactly what you would see sitting in the audience.

My first experience was with its sibling, PhotoSphere (which are 360 still images). I was “standing” on the Antarctic beach, while physically located in my kitchen in Australia, thanks to Paul Pichugin[1].

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360 Video in Practice 

If you have not come across VideoSphere it is only a matter of time. Mainstream news organisations, tourism and sporting bodies are already using it as more than a novelty. You can even produce it yourself for family and friends.

At the entry level, you can pick up a decent camera with respectable sound capture, such as the Samsung Gear 360[2], for under US$500 (plus software such as Adobe Premiere[3] and a computer with enough grunt to run it. If you’re a serious professional and have US$45,000 handy, you can pick up Nokia Ozo, a bargain down from its original US$60,000 price tag[4]

Another factor is sound. Capturing ambient noise is not difficult. If you would like to capture directional sound and edit layers of sound (e.g. voice, action, music, and ambient) to a high quality then you may need a sound technician with a directional sound rig, editing desk, and software.

Using VideoSphere Yourself 

If you’re interested in producing your own VideoSphere, having one done professionally, or are just curious about the technology, you can read this series. I’ll cover the lessons (and mistakes to avoid) that I learnt by producing this short film aboard an old-fashioned Sailing Ship[5] for the Melbourne Fringe Festival. You can watch the video below on Youtube with a Google Cardboard headset and selecting the google_cardboard_logo symbol. 

A quick aside on the furious debate – VR or not VR

You may encounter an argument that 360 should not be referred to as VR because you can look but not touch. I.e. you can’t interact the way you can with responsive computer generated (CG) content. It’s true, but it’s like arguing that a spider is not an insect. most people just don’t care. So, for the sake of simplicity I am bundling this into the Mixed Reality family.

Next week

Tune in next week for my next article: All Goes Well, Until It Doesn’t: Putting together a production in record time with technology so new it has not yet been released in the country has its risks

Useful Links
    1. Paul Pichugin’s Antarctica: http://immersiveimages.com.au/tours/antarctica/#s=pano10
    2. Samsung Gear 360 Camera: http://www.samsung.com/global/galaxy/gear-360/
    3. Adobe Premiere video editing software: https://helpx.adobe.com/premiere-pro/system-requirements.html
    4. Nokia Ozo 360 Camera: https://ozo.nokia.com/# 
    5. Melbourne’s Tall Ship Enterprize: http://www.enterprize.org.au/

 

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virtual reality to drive social change

Three ways to use virtual reality to drive social change

In this day and age, we can use social media, augmented reality and virtual reality to drive social change by altering the way we campaign for causes. When a potential audience of billions can be reached with content to highlight a social issue, the impact is often swift and significant – think of the Ice Bucket Challenge. Augmented reality (AR), virtual reality (VR) and mixed reality (MR) have major roles to play in an era where change is literally in the palm of anyone’s hand. Here’s why.

It gives people a voice

billgates-booksOne of the best ways to open hearts and minds to a cause is to connect potential contributors with the people who stand to benefit from their con
tributions. No less than Bill Gates has shown how it’s done, allowing readers of his blog
Gates Notes to join him in his efforts to combat AIDS in Africa in a 360-degree VR film. “Meeting” people living with AIDS and the people working towards an AIDS-free future inspires viewers to make a difference.

 

Helping others connect with a situation

 

Now that you’ve met the people who need your help, VR can give you a better understanding of why they need your help. “If you could shuffle all of the homes in the world like a deck of cards so that people in wealthy countries lived side by side with people from poor countries, it would transform the world’s fight against poverty, hunger, and disease,” Gates writes. “It would be impossible for people to look away, impossible for them not to help.”

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It can be difficult to connect with an issue when you don’t see it for what it really is. Even consistent news coverage has the tendency to fade into the background when we only hear one-off stories and see isolated images. Take the Syrian refugee crisis. The Syrian civil war has gone on for so long. Many people are now numb to the suffering of civilians affected by the conflict. With immersive 360-degree VR films, however, you are not able to tune out or multi-task; you focus on the subject. The International Rescue Committee recognised this and used it in a film called Four Walls, made in collaboration with YouVisit. In Four Walls, you experience the living conditions of a refugee camp in Lebanon and witness the claustrophobia first-hand. You also see how their hopes and desires are not far removed from your own.

The results of these campaigns, as reported by Adweek, are promising. From the Syrian refugee crisis to non-profits championing clean water and education, VR films have brought in donations. In a recent UNICEF campaign, a VR film telling the story of a Syrian girl living in a refugee camp in Jordan boosted donations to US$3.8 billion – double what they expected to receive.

Putting benefactors in the shoes of beneficiaries

For organisations fighting diseases and illnesses, one important way to generate donations is to show people what it would be like to have that disease or illness themselves. To do that, Alzheimer’s Research UK and Visyon launched A Walk Through Dementia, a Google Cardboard app. This app recreates everyday situations faced by those who suffer from dementia – grocery shopping, walking around the neighbourhood visyon_-a-walk-through-dementia-1and simply being at home. Improving the public’s knowledge and pushing them to see the difficulty of life with the condition shifts it away from being an abstract concept. Recognising the impact that dementia could have on your own life and the lives of the people you care about, you realise the importance of taking immediate action and supporting organisations doing research to defeat
it.

Inspired to take your cause further with mixed reality? We want to be on your team. At Appearition, our goal is simple – tailored solutions that maximise ROI and deliver sustainable stakeholder value. We employ a partnership model driven by principles in change management. We ensure the complex mesh created by our solutions makes sense for our clients. Contact us to find out more.

Sources

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IndustryAR: Augmented Reality Military Training

For soldiers to be effective, training must resemble real world scenarios as closely as possible. Real life battle conditions are loud, chaotic and dangerous. However augmented reality military training is a safer way to engage soldiers in real life simulations. 

battlefieldmedic2There is the real possibility of death or injury and a soldier can easily be overwhelmed by sensory overload. That is why realistic training is essential to building muscle memory and desentizing a soldier to the unique stimulus of real world battle conditions. This will also help in producing an effective, efficient soldier.

The challenge of augmented reality military training is, it is still fairly new. Thus, like any technology in its relative infancy, expensive and bulky.

Indeed, the UK Ministry of Defence (MoD) cited the “burden on the soldier” as one of the impediments to AR adoption.

The others barriers mentioned towards augmented reality military training were minor. These obstacles can and will be easily addressed over time as the technology evolves and is tweaked and perfected. Barriers such as a lack of accuracy in terms of a digitally generated element in a user’s field of vision; or the pace of the technology evolving.navyvr

Augmented reality has also proved useful in providing support for naval operations. This is done by speeding up an operator’s decision making and helping to reduce mistakes. The technology takes a cognitive load off the operator by interpreting and processing technical information. It then presents it in a more easily understood format.

It also helps engineers and maintenance crews by facilitating repairs, disassembly and general maintenance via interactive technical diagrams, videos and animations.

Augmented reality is picking up where virtual reality left off, providing high-fidelity augmentation to already hyper-realistic military training. It enhances real world training scenarios with essential elements that are cheaper and safer to replicate, while maintaining the verisimilitude of the battlefield.

Furthermore, augmented reality military training reduces the cognitive load on operators. It also provides easily understood information to speed up decision making. All of this not on a separate screen, but on the very reality of the battlefield itself, in the real world, in real time.

 

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IndustryAR: Augmented Reality Transport Improving Daily Life

Augmented reality transport has helped tourists navigate train lines, assist cyclists in urban traffic and improve logistics transportation optimization. However, there is still significant room to develop in this industry and it will do so over the coming years.

Augmented reality on roads

big_livemap2In the UK, there are similar developments with bicycle helmets. Through augmented reality transport, safety is promoted by ensuring cyclists maintain a head-up stance, as the pertinent information appears in their visor, and not down on a smartphone.

As an added bonus, a feature called blind spot visualization is being explored. If developed and added, this could greatly reduce the incidence of heavy vehicles cutting into to bicycle paths, a major cause of cycling fatalities.

Yet another perk is a feature that could suggest bike routes that are less polluted by heavy traffic. An especially helpful feature for most industrialized, heavily trafficked cities. And of course, navigation would be the backbone of such an app.

Augmented reality in logistics

AR applications can also be a big asset to logistics companies by optimizing transportation. Applications could help drivers by improvingaugmented_reality
navigational efficiency and safety. AR could also help workers identify, at a glance, if a particular shipment is the correct one, or if it meets the required import/export regulations.

These are processes often take a long time to perform manually, and they run up costs. In a nutshell, AR has the potential to take a lot of the ‘grunt’ out of grunt work and help move things along more smoothly and efficiently.

While AR is finding some expression in the transportation industry, it is still early stages. There are plenty of applications still in development. However, this is less of a limitation and more of an indication of a vast future potential.

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augmented reality in defence

IndustryAR: Augmented Reality in Defence and Military

When it comes to defence and the military, every advantage matters. We live in a technological age where the most effective military is not one with the most soldiers, but the best technology. And the best technology right now is Augmented Reaaugmented-reality-600lity (AR) in defence.

The US military has already begun employing AR technology in its training cycles, most notably during an Infantry Officer Course in Quantico last year.

Young Marines got to test out a new AR-based system known as the Augmented Immersive Team Trainer (AITT). It’s a system that trains troops in calling in airstrikes and artillery barrages.

Traditionally, this form of training is difficult to conduct. Munitions and targets can only be used once and aircraft and artillery barges are prohibitively expensive, and often unavailable during these training cycles.

However, the AITT proved extremely beneficial in this regard. The expensive components such as aircraft, bombs and their resulting explosions, could be digitally created and overlaid on a real-world training battlefield.

These elements would of course be required to behave realistically, a fairly easy task. There was no need to worry about limited munitions, unavailable jets or single-use targets.

The added bonus is that unlike virtual reality, augmented reality in defence allowed troops to go through the actual physical motions of training. Soldiers require actual walls and stairs, real world obstacles to build up muscle memory.

Another advantage of augmented reality in military training systems is its mobility. Current USMC training requires Marines to go to a specific location and often requires the use of significant contractor support. With AR-based training systems however, these devices can be move around easily and the set up is usually far less complicated.

df4fad14-9444-11e4-_831351cThe reason why virtual reality falls short is that it takes away from the real world battlefield. It’s great for a fighter pilot in a cockpit simulator, as he essentially deals with buttons, joysticks and screens. He himself is static while it is his vehicle that moves in space.
Thus, apart from the massive G-forces, this is fairly easy to simulate through VR.

Also, similar technology such as Google Glass can sometimes be more of an impediment than an asset.

It is essentially another screen, just much closer to the eye of the soldier. There is still a cognitive load and time lag when a soldier shifts his attention to the screen. He will then need to mentally processes that information in relation to his real world situation. Augmented reality in defence does the processing for you. The information overlayed in an understandable format. In other words, you simply ‘see it as it is’.

 

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