Augmented and Virtual Reality Education – The future of classrooms

In our last series on AR-VR in Education, we touched on the basics of these technologies in education, how teachers’ roles can be shaped to make them better educators and how students can benefit from immersive technology.

Augmented and Virtual Reality are no longer in their stages of infancy. They are widely being used across multiple verticals.

A Lenovo research found that almost 50% of teachers estimate VR will be commonplace in schools in the next five years.

(Image Courtesy: thinkmobiles.com)

AR and VR in education boosts learning from a multi-fold perspective:

  1. increases student engagement
  2. increases knowledge retention
  3. facilitates holistic learning
  4. reduce classroom disruption
  5. encourages collaborative and individual learning
  6. enables teachers to better prepare lessons
  7. creates an immersive environment
  8. easily explain abstract content

AR-VR apps used at classrooms:

  • Wynn Middle School, USA has successfully tested the uses of AR for cross-curricular projects where students created AR posters to demonstrate physical activity using the ACES method (answer, cite, explain, summarize) for written responses. This student centric activity has made learning more engaging and fun say teachers.
  • Dubai British School, UAE has been using VR to facilitate virtual tours to aid students in learning. For instance, travel to Africa to explore the African desert is near to impossible to arrange. Or viewing the Mars orbit line in a Geography class. VR has been bridging this gap in imagination and enables students visualise them, thereby enabling comprehensive learning.
  • Magic Mirror pilot – A group of anatomy specialists tested an interactive and personalised AR system to facilitate learning in medical school. This system behaves as a “magic mirror” which allows personalized in‐situ visualization of anatomy on the user’s body. Furthermore, the app displays medical images, and 3D models of organs that the user can interact with. The results showed 91.7% approval for the capability of AR technology to display organs in 3D, and 86.1% approval for the educational value of the technology.
  • University of Rochester, USA simulated reactions in a chemical plant using an AR table-top developed in-house. They are using AR to create new types of STEM undergraduate labs that were not possible earlier. Students used coffee mugs and popsicle sticks to simulate reactions in real-life, sprawling chemical plant.
  • University of Nebraska Medical Center, USA They have been using head mounted AR glasses and large 3-D video displays to simulate realistic body parts for med school students. Sensing huge potential in this space, the university is building a state-of-the-art dedicated 3-D simulation centre which is expected to have the world’s first five-sided laser cave.

Studies suggest students can absorb a visual scene within 0.01 seconds! Moving towards a fully digital world, AR and VR act as the window to this visual sense. Students get a first experience and wholly understand a concept. This method of teaching promotes visual learning beyond just kinder-garden.

Immersive technologies are set to change to completely revamp future ways of learning and teaching by bringing the world inside the four-walls.

First Ever Unity Center of Excellence in Australia focused on Augmented Reality

First-of-its-kind partnership enables enterprise success with digital transformation

Melbourne & Singapore, April 4th, 2018 — Unity Technologies (​https://unity3d.com/​), creator of the world’s most widely used real-time development platform, and Appearition (http://appearition.com/), provider of augmented reality solutions for enterprises, today announced a partnership to launch the first ever Unity Center of Excellence (CoE) for enterprises in Australia. Corporations worldwide looking to introduce innovative solutions, now have an augmented reality-focused CoE as a resource to address corporate pain points.

“Since Unity’s inception, our mission has been to democratize development, solve hard problems and enable success. We’re excited to partner with Appearition because the company shares our passion through its dedication to the development of augmented reality solutions,” said Hubert Larenaudie, President APAC, Unity Technologies. “We hope corporations that are tackling issues with digital transformation benefit from the solutions and support from partners like Appearition who are using Unity’s technology to enable the success of enterprises.”

The Unity CoE highlights the enterprise demand and growth of augmented reality solutions and the move towards digital transformation. The partnership is a significant step forward for both companies enabling corporate digital transformation and fostering an ecosystem to encourage knowledge sharing of best practices.

“Appearition’s mission is to enable the success of others, a mission that we gladly share with Unity. We pride ourselves on building innovative products to help enterprises succeed,” said Vivek Aiyer, Founder and CEO of Appearition. “Appearition is delighted to partner with Unity to launch the first ever Center of Excellence in Australia. With our global presence, we are excited to continue to deliver end-to-end-deployment through the entire business technology lifecycle.”

About Appearition

Appearition was established with the vision to enable its customers’ success by developing and deploying Virtual Reality (VR) and Augmented Reality (AR) software solutions across verticals. Over the years, Appearition has developed and constantly improved what it calls “Green Spot Process” for digital transformation projects, to deliver and obtain user acceptance of the proposed solutions. On a more technical front, a proprietary, cloud based platform, Enterprise Management System (EMS), has specifically been designed for the B2B and B2B2C segments. The EMS features a state-of-the-art SDK as well as an API to connect to multiple data sources and make developers’ lives easier. It ultimately delivers dynamic and personalized experiences in AR and/or VR environments in real-time. Appearition’s team of global experts in their respective fields, share the ambition to be the leading supplier of immersive technologies and services to the global market. A dedicated, in-house R/D team operates out of Melbourne and entertains various international research partnerships with leading universities. Appearition is headquartered in Melbourne, Australia with offices in the US, as well as in India. Opening of additional global offices to be announced later this year.

For more information, visit www.appearition.com.

About Unity Technologies

Unity is the creator of the world’s most widely-used real-time 3D development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. The company’s 500+ person engineering team keeps Unity at the bleeding edge of technology by working alongside partners such as Google, Facebook, Oculus and Microsoft to ensure optimized support for the latest releases and platforms. Games and experiences made with Unity have reached 3 billion devices worldwide and were installed more than 24 billion times in the last 12 months. Unity’s renowned flexibility gives developers the power to target and optimize their creations for Unity employs an “write once, publish everywhere” approach, enabling developers to target 25+ platforms including Xbox One, PlayStation 4, Gameroom (Facebook), SteamVR (PC & Mac), Oculus, PSVR, Gear VR, HoloLens, ARKit (Apple), ARCore (Google) and more. Unity also offers solutions and services for connecting with audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate, Unity Connect and Unity Certification.

For more information, visit www.unity3d.com and to see the latest games and experiences created in Unity, go to https://unity.com/madewith.

To know more about the Centre of Excellence, visit https://unity3d.com/coe/appearition.

Six applications of AR in Manufacturing

Manufacturing, generally, is a highly skilled and elaborate process. This leaves very little room for trial, testing and error rectification. Augmented Reality has proven to eliminate these three across various manufacturing processes.

A look at some process enhancements in this field:

Assembly

This process involves putting together several hundred or thousands of components as per a sequence. Assembling spans across products small or big. From smartphone assembly to aircraft, mis-arranging a small piece would result in an error. AR enables visualising of these parts to the smallest range. Boeing currently uses an AR app to facilitate assembly has had over 90% perfection in operation enhancement using it.

Maintenance

Apart from assembly, AR can be used to aid in the maintenance of machinery and equipment. Mitsubishi Electric has been developing maintenance-support technology using augmented reality based on a 3D model that enables users to confirm the order of inspection on an AR display and then enter inspection results with their voice.

AR/VR can reduce workflow time on inspection & maintenance and assist in detecting errors. Since 2011, Airbus has been using AR technology to improve efficiency in its quality control. Using its Supply Augmented Reality Tool (SART), Airbus employees can use visual overlay images on real systems to identify the faulty parts for repair. These kind of AR activities save time in creating an incident report and follow ups by enabling on-the spot solution.

(Image courtesy of Vital Enterprises)

Training

90% of what’s transmitted to the brain is visual memory. This basic function enables AR to provide the unprecedented edge over traditional paper and print training manuals. Also, this facilitates self-training for trainees as opposed to vocational physical induction. At a Boeing training, trainees using AR completed the work 35% faster than the trainees using traditional 2-D blue prints.

Quality Assurance

Metrology in general, and quality assurance (QA) more specifically, offers numerous potential applications for AR. SlashGear reported on a pilot program running at a Porsche assembly plant in Leipzig, Germany. A demonstration by the company showed Porsche technicians using augmented reality as a tool in the quality assurance process.

The basic idea is that quality professionals can take photos of parts or assemblies on vehicles under inspection, and then compare those images to ones provided by the company’s suppliers via an augmented reality overlay. Features that are out of specification can be highlighted by the overlay, enabling the Porsche technicians to identify the issue quickly and intuitively.

Airbus has been using a “Mixed Reality Application,” or MiRA, to integrate digital mock-ups into production environments, giving assembly workers access to complete 3D models of the aircraft under production. MiRA reduced the time required to inspect the 60,000 – 80,000 brackets in the A380 fuselage from 3 weeks to 3 days.

Logistics

Often, it takes time to locate the right aisle/stack whilst arranging or onboarding goods. In 2015, Logistics firm DHL tested an AR program to manage stacking at a Netherlands inventory. The pilot proved that AR ‘vision picking’ resulted in 25% increase in efficiency. The staff worked with AR glasses to assist the picking task. They reported faster and error free task completion using this.

(Photo Courtesy: DHL)

Customer Support

Xerox is using AR to connect remote technical experts directly with customers. This has increased by 76% the rate at which technical problems are resolved by customers without any on-site help, cutting travel costs for Xerox and minimizing downtime for customers. They witnessed customer satisfaction rates rise to 95%.

 

(With excerpts and photos from engineereing.com)