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My COVID Story Competition

Appearition is excited to announce the launch of ‘My COVID Story’. A fun, new competition to beat the school holiday boredom blues and inspire young minds to share their experiences during the pandemic in a new and exciting way.

Students will be required to create an AR experience of their life under COVID. This may include something new they’ve learnt, how this time is making them feel, what they’ve missed, or something they’ve done that is different. The possibilities are endless. With Appearition’s EducART AR Studio they can create an experience that will be capture this time in history.

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The competition is open to Australian school kids of all ages across years K-12. The winning student in each age group will win a 2021 subscription to EducART Pro for themselves and their school. The top 5 students’ experiences in each age group will take home a published book with a full page feature of the winning experience plus 4 runners up from each age group will receive a quarter page feature.

The competition closes on 11th October 2020, so if you know someone who might be interested make sure to pass it on.

For more information on how to enter the competition head to https://educart.appearition.com/my-covid-story/ 

Appearition Insights with Jaime Donally from ARVRinEDU

In this interview, Appearition team members Mark Hillebrand and Brittney Smith sit down on the couch for an e-coffee with Jamie Donally from ARVRinEDU, to chat about immersive technology in education and the future of learning.

Jaime Donally is a former maths teacher turned instructional technology specialist. Jaime is passionate about providing new immersive learning experiences to staff and students. She provides staff development and training on immersive technology as an EdTech consultant.

http://vimeo.com/458779816

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If you would like to hear more from Jaime Donally and her work in the education industry you can find Jaime at:

ARVRinEDU Twitter Youtube

 

The Difference Between STEM & STEAM Education

Understanding the difference between STEM AND STEAM

combination of the subjects Science, Technology, Engineering, and Maths are collectively referred to as the acronym STEM. On the other hand, STEAM is the acronym for the combination of Arts in addition to all subjects from STEM i.e. Science, Technology, Engineering, Arts, and Maths.

Arts refers to subjects such as humanities, dance, language, drama, music, design, visual arts, and media studies. The primary contrast between STEM and STEAM, is that STEM solely centres on the subjects of science and the ideas of logic. While STEAM researches similar ideas, this technique does this through a practical approach to learning strategies utilised with the help of creative ways.

This generally appears as though students are working cooperatively to make an engaging concept or article that depends on the comprehension of a STEM idea. For example, the arithmetic of the parabola used to make compelling symbolism through artwork.

The idea of learning through the STEAM technique is not a new concept. Leonardo Da Vinci, convinced us about the significance of joining science and creativity to make new revelations. In a similar manner, Indigenous Australians have a long-standing convention of passing on various ideas and scientific knowledge in the form of songs and music. This is a classic example of the fact that science, combined with the creative arts, can result in wonders!

While both these methodologies follow a different approach, it is important for both students and educators to study and understand how each works.

Understanding the importance of STEM

Science and technology lead to the creation of new items and distinctive procedures that aid in a nation’s economy. The innovation with science education banks upon a robust data base in the realm of understanding the basics of STEM. Unmistakably, most occupations in the upcoming years will require an individual to possess an essential comprehension of maths and science. In spite of looking at these convincing realities, the average scores in mathematics and science among students are lingering behind others. Let us try to understand how STEM training can be extremely essential for the youth of any nation.

Innovation  and science is constantly venturing into each part of our lives on an everyday basis – making STEM a significant subject. Science lies in every field and occupation of our lives along with each action that we take in our day to day living. By introducing students to STEM while presenting them opportunities to analyse and investigate the knowledge and ideas related to STEM, they will propagate a new sense of enthusiasm for it.

Educational programs that are based on STEM have real circumstances to aid the students in the learning process. STEM offers a hands-on and minds-on experiences to the students. Making maths and science, fun and fascinating encourages students to enjoy education and explore a new kind of learning

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Understanding the importance of STEAM

STEAM training in schools offers individuals a chance to learn and create – utilising critical thinking and practical applications. These overall abilities are essential to growing a workforce that is prepared for the future that understands and owns the capability of tackling complex situations occurring in real life. This technique leads us to ’22nd-century skills’ – that are predicted to be around connection, care and culture.

There are a myriad of opportunities to provide hands-on learning coming up in schools and institutions around the world. These are better known as “maker spaces”. Each of these opportunities usually focuses on combining the skill of discovery, along with the learning process. They encourage the utilisation of science and tech assets, in order to achieve different phenomenal results, such as data art and gaming.

It’s fascinating to see such a significant number of STEAM ideas appearing in current mainstream society, motivating trust – especially among young women. Elements like Shuri’s character in the film Black Panther – the wise, imaginative and lively technologist – encourages individuals to move past the notions related to STEM embedded in history and embrace new ages of interdisciplinary pioneers.

Similar creative examination and assets completely understand the association between science, technology, engineering, arts, and mathematics, on the impact they have on one another. Educators who have adapted the STEAM learning technique usually observe the students discovering certain connections among various concepts. They also notice that the problem-solving skills of their students have enhanced visibly. Moreover, they strongly witness their students being actively engaged in the whole learning process, which is usually reflected with their expressions caught in experiencing varied moments of joy. 

If we adopt the learning technique of STEAM, we can challenge assumptions that all these territories of learning are independent and move ahead of the “I am acceptable at maths and science, so I am not imaginative” perspective. This will transform the way in which the world is perceived and generate a new thought process on being connective, multifaceted and comprehensive, along with an assorted variety of ideas, expressions, and thoughts. After all, that is exactly how things and situations work in real life.

Conclusion

Both STEM and STEAM are learning techniques that have been used by previous generations and will be embraced by generations to come. The most critical aspect of choosing between the two is understanding the needs and capabilities of an individual while making the right decision accordingly. Choosing the right approach will naturally lead towards a successful futuristic learning experience.

Find out how others are using our Immersive Learning solutions and access your free EducART trial here>> 

Young AR creators: Appearition’s workshop for school kids

Industry 4.0 is redefining the future of work. Technologies such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Artificial Intelligence (AI), Robotics are changing the future ways of working. For today’s students, it is vital to understand how these technologies work, for they are the future workforce, who are set to engage with these technologies.

We at Appearition believe that it is important to shape the thoughts of these future workers. As a part of our EdTech outreach series, Brendan and Arindam from our team conducted a workshop for school students in partnership with Real Time Learning (RTL). RTL is a social enterprise that provides students with the opportunity to learn from industrial partners.

Brendan and Arindam enabled the students to understand the basics of AR technology and its application in the industry. Using 8AR platform, the students got to create their own AR experience. Luke Kerr, Programme Director of RTL feels it is important for students at a young age to get an appreciation for how quickly things change. ‘Students in school are exploring AR content but very few have the opportunity to develop and create content. With an industry partner, it is so good for students to hear of the different use cases that the companies are partnering with their customers. This helps our students think more creatively on how they could use AR in the future,’ he adds.

Overheard at the workshop, a conversation between 14-year-old Gemma and 12-year old Ethan:

Gemma: ‘I thought AR technology would be like Tony Stark’s visor. This is actually very simple to use.’

Ethan: ‘Look, Gemma. I created my own AR experience using 8AR. Scan this image of my wallpaper and see what happens.’

(Gemma scans)

‘Nice! I wish we can scan all our favourite images to trigger an experience.’

‘If we can augment 3D overlay onto physical things, we can look at an image of an engine and see all the different components of how it works and instructions on how to build all the components into an engine. Using an AR headset, we can see the instructions alongside our actual work in progress in real time.’

Ethan: ‘When Brendan and Arindam showed us some demos, I realised that AR will help train people to do risky things. If they fail, they won’t hurt themselves whilst training!’

Students pick-up the ropes of technology faster than we imagine. Within an hour, Gemma and Ethan understood the enterprise application of the technology and how AR can impact workflow.

Appearition along with EdTech champions like RTL are making students future ready, one step at a time! True to our motto, enabling these students to succeed at creating their own AR experience made our day. We are already looking forward to hosting the next set of students!